![]() Developed by Hiding Spot Games, Beacon Pines. It is accompanied by a soundtrack composed by Matt Meyer, and the story is told by a narrator. Beacon Pines offers a quirky gameplay hook, pleasing art style, and an unexpected mystery, but that might not win over more than a select group. Game Rant speaks to Hiding Spot Games, creator of the newly released Beacon Pines, about the Kickstarter campaign and early versions of the game. Technical aspectsīeacon Pines has colourful, hand-drawn graphics by Ilse Harting. As in metroidvanias, backtracking is often necessary to move the story forward.ĭuring breaks from the main thread we can take part in various missions and side activities, such as fishing or cooking. Amulets also allow us to influence the past by going back to specific events and changing their course, we determine the future, and thus shape the course of the story told in the game ourselves. In this way, we decide what Luka will say to a particular character, what the weather in the town will be like, or even who (or what) the protagonist will encounter on his journey. Observing the action from a top-down view, we explore locations, talk to encountered characters, solve puzzles and complete tasks, as well as acquire various items.Īmong the latter are the amulets of words, which serve us to fill empty spaces in the content of the book. The adventure takes us through the various nooks and crannies of Beacon Pines. In Beacon Pines the gameplay takes place inside a magical book, and during the game we play as both its main character - Luca - and as its reader. ![]() Luce is helped by Rolo, who gets him out of trouble as often as he gets into it himself, and a friend named Beck, whose family moved to Beacon Pines from the big city. During his last real holiday, the protagonist not only makes new friends and cultivates relationships with existing ones, but also tries to unravel the secrets of the town. The main character of the game is Luka, whose childhood is slowly coming to an end. ![]()
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